Banquet Hall
Banquet hall is the second map for A Gentlemen’s Dispute. I had fun creating a highly decorated place for players to mess up! Most of the models are using the same painterly pipeline. This map is fully interior, so I am taking full adventage of light map baking to create realistic lighting. The lighting design in this map references classic royal dinners to make the place more “gentlemenly”.
The torch fire VFX is created by our amazing VFX artist Kevin.
All images or videos are directly taken from unity.







Breakdown
Props modelled in Blender and textured in Substance Designer under the same painterly pipeline.

Paintings are AI-generated based on player characters with a European classic protrait style. It is then applied with the same painterly filter to match the style.

References for ornates and furnatures.
