I’m a technical artist working on shaders, tools and real-time rendering.
Starry Bottle - Glitter suspended inside a liquid ShaderUnreal
VALORANT Mobile - Adapting PC assets to mobile GPU budgets ShaderOptimizationMobileUnreal
AutoStroke - Painterly texturing with live preview PipelineBlender
Destruction Pipeline - Speed up the pipeline for pre-fracturing models PipelineBlenderUnity
Möbius Shader - Hand-drawn hatching that wraps to the form HLSLUnity
PCG Gallery - Creating a procedural gallery ProceduralUnrealHoudini
Or browse everything by Games, Tools, Shaders and Studies.