Shaders
Shaders and GPU work, pulled from across my projects.
Starry Bottle - Glitter suspended inside a liquid
Möbius Shader - Hand-drawn hatching that wraps to the form
Real-time Water Simulation - 60k SPH particles on the GPU
Water Shader - Stylized water for a painterly world
Foliage Shader - Wind and translucency on leaf cards
Screenspace Outline - Depth and normal edges for an inked look
Inverted Hull Highlight - Thick silhouettes for selected objects