Tools and pipelines I built so other artists — and my future self — could move faster.
AutoStroke AutoStroke - Painterly texturing with live preview ToolsPipelineShaderBlender
PCG Gallery - Creating a procedural gallery ToolsProceduralUnrealHoudini
Painterly Texture Pipeline - Painterly textures that hold under dynamic lighting PipelineSubstanceUnity
Procedural Buildings - Generating 1990s Shanghai facades in Houdini ToolsProceduralHoudini