Camera
I created my home camera as a hard surface practice. The asset is modeled and UV unwrapped in Maya. The textures are created in Substance Painter.




Breakdown
I took images from my home camera for both modeling reference and extracting decal texture.






A lot of decals are used in the color map to match the characters on the actual model. The three switches on the top are applied with an anisotropic level and angle map to reflect their interaction with light in real life.


