Camera

I created my home camera as a hard surface practice. The asset is modeled and UV unwrapped in Maya. The textures are created in Substance Painter.

Camera front left

Camera front right

Camera back left

Camera back right

Breakdown

I took images from my home camera for both modeling reference and extracting decal texture.

Camera reference left

Camera reference right

Camera reference back

Camera reference back 2

Camera reference down

Camera reference top

A lot of decals are used in the color map to match the characters on the actual model. The three switches on the top are applied with an anisotropic level and angle map to reflect their interaction with light in real life.

Camera basecolor

Camera roughness

Camera roughness